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Players' Resource Guide
        Hello future bounty hunters of the Milky Way Galaxy. Don't get too excited, there are plenty of criminal scum to go around. Taking some time and reading these resources isn't going to cut into your lifetime total haul much. In fact, if you educate your brain some, maybe you'll live a lot longer and even make more money over your run. Imagine that, you're getting richer, just reading. Who wouldn't want to get paid to read? Probably you, otherwise you'd be wanting to role play Libraries & Librarians. So lets get to it.
You are handed a book with the first 24 pages ripped out entitled Space Cadet Handbook.
        March 25, 2085
Dear Space Traveler,
Hello this is the Space Cadet Handbook. We are sorry for the blankness of the first 24 pages, the multiscan mass printer did not print on these sheets from its clean cheet human-error trapping worst case scenerio system-something which keeps the book intact even if the first couple sheets are torn out or something else happens like coffee spilled on it. Our main producer assures us that this promotes safety to our books but we here in the Venus Starbase knows no fool would lose or damage the first page let alone 24.
,The Editor
Directory:
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Player Races                                                                                                 |
Denizens -Not Accepted                                                                                                |
Androids                                                                                                 |
Survival                                                                                             |
Starbases                                                                                                |
Talents                                                                                             |
Planets                                                                                                |
Driving                                                                                             |
Shuttlecraft                                                                                                |
Engineering                                                                                             |
Vehicles                                                                                                |
Hardware                                                                                             |
Universe                                                                                                |
Thinking                                                                                             |
Money                                                                                                |
Beurocracy                                                                                             |
Training Emporium                                                                                                |
Medical Aid                                                                                             |
Supplies                                                                                                |
Annoyance                                                                                             |
Weapons & Armor                                                                                                 |
Laws                                                                                              |
Life                                                                                                 |
Appendix                                                                                              |
Spacecraft Combat                                                                                                 |
Sports(no instructions)                                                                                                 |
Hand to Hand Combat                                                                                                 |
Quotes(no instructions)                                                                                              |
Gunfire                                                                                                 |
Sports(no instructions)                                                                                              |
Vials                                                                                                 |
High Explosives                                                                                                 |
Underground                                                                                                |
Races:
These are the 6 races accepted by the United Systems
Humans, Geltz, Telecins, Metamorphs, Quadleks, & Constrats.
Androids are disregarded & Cyborgs -well they aren't quite android and they're not quite people, so we'll categorize them as their actual race.
                                                                           -Key Strengths of the Races-                                                                           
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Humans - Generally average but are agile & somewhat more of a conversationalist than others - No body Armor & No True Special Abilities
Geltz-Humanlike without bones or hair. Also being of a race of greater agility. a Geltz posseses more stealth, although they don't have much endurance - Body Armor vs Blunt, Ability to Stretch.
Metamorph-Relatyed to Geltz but does not possess ability to stretch, but ability to change its form.
InterPlanet Mountains
17n X/62 E
175,94
Disregard above Message
Telecins-Green insect like humanoids who can move small masses of inorganic matter with their mind. Wise but they do not mke the best thief. Telecins posses a strong exoskeleton. The telecins greatest ability is telekenesis.
Quadlek- A four armed shorter short haired humanoid with a few stubby back spines. Born fighter. Strong & posseses endurance. Not the brightest race.
Constrat- Intelligent & will stop at nothing to achieve its goals. Besides its leathery skin, the constrat has no abilities of interest.
                                                                           -Denizens-                                                                           
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Denizens-Not much to say about these except the general public dislikes them & would like them exterminated.
Denizens are creatures who don't fit in the previous section.
If you encounter one it is (legal) to dispose of it or if your not lucky, them.
Bounty Hunters- The public doesn't think much more of the bounty hunters than of the denizens. The only reason every body does not dislike bounty hunters is that tehey destroy many denizens & Crime Bosses & they contribute to the economy.
Androids- Who cares? Let them live their lives or battery. They don't stand a chance against the other races, but they can expand so who cares?
                                                                           -Starbases-                                                                           
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Starbases-Places stationed & guarded by the United Systems. The starbase itself is a giant plaza where all your equipment & needs can be bought if you have the cash or credits.
                                                                           -Planets-                                                                           
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Planets-If you don't know what a planet is you have a negative iq score. Some planets are capable of sustaining life. Others are not. Some you can not get close to because of gravitational pull. Others you need a space suit to explore. Some are inhabited and some may have a starbase on it. Use sensors staying in orbit. Use a landing vehicle.
                                                                           -Shuttlecraft-                                                                           
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Shuttlecraft- All shuttlecraft have one main purpose to get from point A to point B. How fast you make it there & if you make it theer are determining factors if you what you want to buy in a new shuttlecraft.
                                                                           -Vehicles-                                                                           
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Vehicles-Used to explore planets & moons. They can be used for transportation to a given place if you don't land your shuttlecraft correctly.
                                                                           -Universe-                                                                           
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Universe-It's big.
It's real big.
Restricted Space-The United Systems forbids all going there. You don't want to become known as a criminal and bounty hunters come after you.
Radiation Zone-Also not a good idea to pass through, eventually will die down. Did you ever wonder where the other races besides humans came from & why they are so human like? Well, so do I.
Meteor Belts- Good idea to put your shields up.
Phemonema-Record as much as possible. $$$. Be careful if you're not always careful.
Asteroid Belts-Just go around them.
Stars- Hot. Don't touch.
Nexus-Mix of gas & debris. Solar system in the making.
                                                                           -Money-                                                                           
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Money
There are two forms of currency.
Cash & Credit
Cash is worth much more than credit & it is more transferable than credit.
Credit- Is less than cash but can be handled in larger amounts.
                                                                           -Training Emporium-                                                                           
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Training Emporium- If you have enough experience to gain a level come to these people or if you need examination for special skills.
                                                                            -Supplies-                                                                           
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Supplies-Things needed for special instances. Carry as many as possible. Unles you like to travel light. Then make do with what you scavenge.
                                                                            -Weapons & Armor-                                                                           
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Weapons & Armor-For removing denizens & for blocking shots from them. Please make sure you know how to work them.
                                                                            -Life-                                                                           
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Life-Although it can be extended for a long period of time this is only available in certain areas like the hospital.
                                                                            -Spacecraft Combat-                                                                           
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Spacecraft Combat-If a larger spacecraft attacks a smaller, it will likely blow it to shards.
It's a good idea to get a variety of Armor & Weapons first then upgrade one you like.
                                                                            -Hand to Hand Combat-                                                                           
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Hand to Hand Combat-Since you are alive, I assume you have been in a fight. I wpould not advice getting into many battles unless you cn take shots as well as dish them out. Go ahead hit him its dark. No body will see.
                                                                            -Gunfire-                                                                           
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Gunfire-I don't have much to say but duck.
                                                                            -Vials-                                                                           
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Vials-I'll give you a guarantee these vials will not directly kill you.
                                                                            -Explosives-                                                                           
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Explosives-Don't play with fire works unless you're trained in them. When getting attacked by them, don't stay in a tight formation.
                                                                            -The Underground-                                                                           
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The Underground-Thieves, thieves, thieves, but you didn't hear it from me. Good skills but don't get caught. wrfeyn
                                                                            -Survival- Skill Points:2
                                                                           
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Survival-Vasically if you don't have survival you will die outside before you will in a gun battle.
                                                                            -Talents-                                                                           
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Talents-Broad term for things you can do that other people have difficulty in doing like juggling an apple, a bowling ball, a chainsaw then trying to take a bite of the apple.
Some Talents:
                                                                            -Combat- 4 skill points. Minimum intelligence: All                                                                            
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Ability:Dexterity
Description: Allows a chance at an extra attack. But if you use it and fail critically, you get no attacks.
                                                                           -Electronics- 3 skill points. Minimum intelligence: 13 .                                                                            
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Ability:Intelligence
Description:
1-Basic Electronics Rewiring
2-Circut Boards
3-Radios
4-Television
5-Computer
6-Instrument panels
7-Better chances
                                                                           
-Cyborgs- 4 skill points. Minimum intelligence: 17
                                                                           
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Ability:Intelligence
Description:
1-Basic Understanding.
2-General Repair.
3-Upgrading.
4-Excellent Repair.
5-Creation.
6-Better chances.
                                                                           
-First Aid- 3 skill points. Minimum intelligence: 9
                                                                           
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Ability:Wisdom
Description:
1-Unconsciousness/Bleeding/Poison
2-Broken Bones/Dislocation.
3-Heat Exhaustion/Hypothermia/Stroke.
4-Heart Failure.
Operates off 5+ Target's Endurance Bonus + First Aid Skills
                                                                           
-Surgeon- 8 skill points. Minimum intelligence: 17
                                                                           
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Ability:Intelligence
Description:
1-Unconsciousness/Bleeding/Poison
2-Broken Bones/Dislocation.
3-Heat Exhaustion/Hypothermia/Stroke.
4-Heart Failure.
Operates off 5+ Target's Endurance Bonus + First Aid Skills
Save dying character.
                                                                           
-Androids- 4 skill points. Minimum intelligence: 17
                                                                           
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Ability:Intelligence
Description:
1-Basic Understanding.
2-General Repair.
3-Upgrading.
4-Excellent Repair.
5-Creation.
6-Better chances.
                                                                           
-Weapon- 2 skill points. Minimum intelligence: All
                                                                           
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Ability:Dexterity
Bonuses to hit on a specific weapon. A skill for every weapon.
Adds +1 to hit + Weapon skill. So level 1 would be +2 to hit.
                                                                           
-Greater Reasoning- 1 skill points. Minimum intelligence: 9
                                                                           
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Ability:Intelligence
Find clues and stuff automatically when entering rooms.
                                                                           
-Decipher Codes- 1 skill points. Minimum intelligence: 12
                                                                           
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Ability:Intelligence
Understand hidden messages possibly.
                                                                           
-Martial Arts- Skill Points: 4
                                                                           
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Ability:Dexterity
1 Punch 1d6
2 Kick 1d8
3 2x punch
4 2x kick
5 punch 1d7
6 kick 1d9
7 3 punches.
8 3 kicks.
9 1d8 punch.
10 1 D10 kicks.
                                                                           
-Chemistry- Skill Points:3 Minimum intelligence: 5
                                                                           
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Ability:Intelligence
                                                                           
-Forage- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Wisdom
1d6 food, 1d6 shelter, 1d6 weapon
                                                                           
-Quick Draw- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Dexterity
1) Roll to gain inititive over other players on first attack.
2) Roll again on 2nd attack.
3) Roll again on 3rd attack.
...and so on
                                                                           
-Taunt- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Charm
Makes attackers charge you as their focus target.
                                                                           
-Annoy & Pester- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Charm
Annoy & Pester them To Get something, often a fight.
                                                                           
-Lie- Skill Points:2 Minimum intelligence: All
                                                                           
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Ability:Charm
                                                                           
-Politics- Skill Points:3 Minimum intelligence: 12
                                                                           
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Ability:Charm
Ability to talk like a politician.
                                                                           
-Disguise- Skill Points:2 Minimum intelligence: 9
                                                                           
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Ability:Stealth
Try to look inconspicous.
                                                                           
-Critical Hit- Minimum intelligence: All
                                                                           
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Ability:Luck
Stun on hits. Rounds=Skill level.
                                                                           
-Atomic Energy- Skill Points:4 Minimum intelligence: 18
                                                                           
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Ability:Intelligence
1) Microwaves
2) MASERS
3) Fuel Cells
4+ Other junk
                                                                           
-Pulse Engineering- Skill Points:4 Minimum intelligence: 16
                                                                           
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Ability:Intelligence
1) Plasma
2) Engine Starship
                                                                           
-Fly Aircraft- Skill Points:2 Minimum intelligence: All
                                                                           
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Ability:Dexterity
For stunt maneuvars in aerial vehicles.
                                                                           
-Drive- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Dexterity
For stunt maneuvars in land vehicles.
                                                                           
-Pilot Shuttle-Skill Points:3 Minimum intelligence: 12
                                                                           
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Ability:Dexterity
For stunt maneuvars in space craft.
                                                                           
-Read Instruments- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Intelligence
                                                                           
-Navigate- Skill Points: 1 Minimum intelligence: All
                                                                           
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Ability:Intelligence
                                                                           
-Remember- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Intelligence
In case you forgot, you can ask the Game Master to hidden dice roll if you remember.
Beware the critical failure when you remember things not as they were.
                                                                           
-Pick Lock- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Stealth
                                                                           
-Ambidexterity- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Dexterity
1: -4 skill modifier second hand
2: -3
3: -2
4: -1
5: 0 skill modifier
6+ Amazing things
                                                                           
-Pick Pocket- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Dexterity
Roll if you succeed.
Roll if they notice.
                                                                           
-Distract- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Stealth
                                                                           
-Explosives- Skill Points:2 Minimum intelligence: All
                                                                           
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Ability:Wisdom
                                                                           
-Construct Trap- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Wisdom
1: Dmg 1-4
2: Dmg 1-6
3: Dmg 2-4
4: Dmg 2-6
5: Dmg 3-6
6: Dmg 3-6
+1
7: Dmg 3-6
+2
8: Dmg 3-6
+3
                                                                           
-Fire Artillery- Skill Points:2 Minimum intelligence: All
                                                                           
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Ability:Wisdom
                                                                           
-Endurance- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Endurance
Keep a physical action up. Every additional round is a -1 penalty.
                                                                           
-Iterrogate- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Charm
Get info
                                                                           
-Law- Skill Points:2 Minimum intelligence: 13
                                                                           
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Ability:Wisdom
Know the law.
                                                                           
-Popularity- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Charm
How well known.
                                                                           
-Confidentiality- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Charm
How well not known.
                                                                           
-Sport- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Agility
Choose which sport to use. Every sport requires buying a skill point.
                                                                           
-Facilitate- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Luck
Assist another person in their talent use. You add your facilitate roll to their check, penalties included if failed.
                                                                           
-Gamble- Skill Points:2 Minimum intelligence: All
                                                                           
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Ability:Luck
                                                                           
-Cheat- Skill Points:2 Minimum intelligence: All
                                                                           
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Ability:Stealth
When you don't want luck as a factor.
                                                                           
-Deceive- Skill Points:2 Minimum intelligence: All
                                                                           
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Ability:Charm
Pretend something not true.
                                                                           
-Intimidate- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Charm
Frighten them into doing something.
                                                                           
-Space Craft Repair- Skill Points:2 Minimum intelligence: 14
                                                                           
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Ability:Intelligence
                                                                           
-Aircraft Repair- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Intelligence
                                                                           
-Automotive Repair- Skill Points:1 Minimum intelligence: All
                                                                           
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Ability:Intelligence
                                                                           
-Labor- Skill Points:2 Minimum intelligence: All
                                                                           
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Ability:Wisdom
Get a job!
                                                                           
-Advanced Mathematics- Skill Points:1 Minimum intelligence: 12
                                                                           
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Ability:Intelligence
Prove it or it doesn't add up.
                                                                           
-Detective- Skill Points:3
                                                                           
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Ability:Intelligence
Get a clue.
                                                                           
-Hypnosis- Minimum intelligence: 13
                                                                           
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Ability:Intelligence
They have a saving roll to resist.
                                                                           
-Solicitating-
                                                                           
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Ability:Wisdom
Sell your junk you don't want for a good price.
                                                                           
-Rapid Fire- 2 Skill Points
                                                                           
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Ability:Dexterity
To fire more than one bullet a round and some other uses.
                                                                           
-Swimming - 1 Skill Point
                                                                           
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Ability:Agility
                                                                           
-Lore - 2 Skill Point
                                                                           
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Ability:Wisdom
Lets you know background, history and arcane stuff.
                                                                           
-Butt Kiss - 1 Skill Point
                                                                           
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Ability:Charm
Suck up to your superiors and climb the corporate ladder.
                                                                           
-Insult- 1 Skill Point
                                                                           
|
Ability:Charm
Be able to tell people off.
Driving-Lets you drive with more safety of at all & allows a little chance for hard driving.
Engineering-Lets you fix & construct a space craft and power sources. Remember refueling can sometimes be the problem why the engine won't run.
Hardware-Construction & Operation of computer like devices.
Thinking-Lets you know things you really don't know.
Beurocracy-Lets you BS people so bad that you will get what you want, and stall people you don't want to get what they want.
Medical-Lets see you partner the only one that knows how to use a laser rife collapses. & in the middle of combat you can aid. Oh well let him go and you will soon follow.
Annoyance-Get what you want by pestering. "Huh, please, oh come on, huh, please, oh please let me talk at the next house, oh please."
Laws- Obey them (or at least try to) don't kill an accepted race. Don't steal or do any other bad thing or you may find yourself in debt.
There are many other talents.
Appendix:
Some redundant skil descriptions: